CREATURES & CHARACTERS & CREATURES & CHARACTERS &


TEXTURAL_friends

PROJECT_goals

Combining gestural forms, unusual shapes, and big eyes 👀 with procedurally created materials that have an emphasis on tactility.   

PIPELINE_touchpoints

PUBESCENT_beholder: (VR) sculpting, modeling, lighting, material authoring, rendering, color grading
HESITANT_hermit: (VR) sculpting, modeling, lighting, material authoring, rendering, color grading
SHY_egg: (VR) sculpting, modeling, lighting, material authoring, rendering, compositing, color grading
GRIMACED: modeling, lighting, material authoring, rendering, compositing, color grading
FROWNING_urchins: (VR) sculpting, modeling, lighting, material authoring, rendering, compositing, color grading
BALANCING_act: modeling, lighting, material authoring, rendering, compositing, color grading
FLORAL_friend: modeling, lighting, material authoring, rendering, compositing, color grading
SMILING_friend: (VR) sculpting, modeling, lighting, material authoring, rendering, compositing, color grading

TOOLS_used

PUBESCENT_beholder: adobe medium, cinema 4d, redshift render, photoshop
HESITANT_hermit: adobe medium, cinema 4d, redshift render, photoshop
SHY_egg:  adobe medium, cinema 4d, redshift render, photoshop
GRIMACED: cinema 4d, redshift render, photoshop
FROWNING_urchins: adobe medium, cinema 4d, redshift render, photoshop
BALANCING_act: cinema 4d, redshift render, photoshop
FLORAL_friend: cinema 4d, redshift render, photoshop
SMILING_friend: adobe medium, cinema 4d, redshift render, photoshop