SCULPTURAL_ACCENTS_SCULPTURAL_ACCENTS_SCULPTURAL_ACCENTS



VIRTUAL_
exhibition hall

PROJECT_goals

Exploring forms that convey a sense of believable scale, construction, and materiality with 🏠 architectural details to provide a subtle hint of context.

PIPELINE_touchpoints

CHARLOTTE’s_ruby-stemmed ostrich willow: modeling, grooming, lighting, material authoring, rendering, compositing, color grading
LATTICED_& dappled: (VR) sculpting, modeling, lighting, material authoring, rendering, color grading
NOGUCHI_bagel express: modeling, lighting, material authoring, rendering, color grading
BACK_on my bullshit: modeling, lighting, material authoring, rendering, compositing, color grading

TOOLS_used

CHARLOTTE’s_ruby-stemmed ostrich willow: cinema 4d, redshift render, after effects
LATTICED_& dappled: adobe medium, cinema 4d, substance painter, octane render, photoshop
NOGUCHI_bagel express: cinema 4d, substance painter, redshift render, photoshop
BACK_on my bullshit: cinema 4d, redshift render, after effects


NEO_tribalism

PROJECT_goals

Combining gestural forms, by way of VR sculpting, with a dynamic range of color 🌈 to create an inviting energy for each piece. 

PIPELINE_touchpoints

GLYPH_warden: (VR) sculpting, modeling, lighting, material authoring, rendering, color grading
ORTHRUS: (VR) sculpting, modeling, lighting, material authoring, rendering, color grading
SIGNATURE_statuette: (VR) sculpting, modeling, lighting, material authoring, rendering, color grading
EUPHROSYNE: modeling, lighting, material authoring, rendering, color grading

TOOLS_used

GLYPH_warden: adobe medium, cinema 4d, redshift render, photoshop
ORTHRUS: adobe medium, cinema 4d, redshift render, photoshop
SIGNATURE_statuette: adobe medium, cinema 4d, redshift render, photoshop
EUPHROSYNE: cinema 4d, redshift render, photoshop 


TACTUAL_invitation

PROJECT_goals

Infusing the myriad forms of this collection with the scantest mote of implied utility🔧, maximal tactility, whimsy, and charm.

PIPELINE_touchpoints

DAPPLED_melon: modeling, lighting, material authoring, rendering, color grading
AUTOMOTIVE_copper studded berry: modeling, lighting, material authoring, rendering, color grading
SCULPTURAL_alcove: modeling, lighting, material authoring, rendering, color grading
CORAL’s_pawn: (VR) sculpting, modeling, lighting, material authoring, rendering, color grading
CLEMENTINES_& blueberries: (VR) sculpting,lighting, material authoring, rendering, color grading
RING_pop coruscation: (VR) sculpting, lighting, material authoring, rendering, color grading
CEREBRAL_heat index: (VR) sculpting, lighting, material authoring, rendering, color grading
SOFT_& worn: modeling, lighting, material authoring, rendering, color grading
TURTLE’s_paw breaching the surface of pond water: modeling, lighting, material authoring, rendering, color grading

TOOLS_used

DAPPLED_melon: cinema 4d, redshift render, photoshop
AUTOMOTIVE_copper studded berry: cinema 4d, redshift render, photoshop
SCULPTURAL_alcove: cinema 4d, redshift render, photoshop
CORAL’s_pawn: adobe medium, cinema 4d, redshift render, photoshop
CLEMENTINES_& blueberries: adobe medium, cinema 4d, redshift render, photoshop
RING_pop coruscation: adobe medium, cinema 4d, redshift render, photoshop
CEREBRAL_heat index: adobe medium, cinema 4d, redshift render, photoshop
SOFT_& worn: cinema 4d, redshift render, photoshop
TURTLE’s_paw breaching the surface of pond water: cinema 4d, substance painter, octane render, photoshop