CREATURES & CHARACTERS & CREATURES & CHARACTERS &


FUNCTIONAL_friends

PROJECT_goals

Fusing familiar forms, objects, and expressions 😁 to create captivating characters that evoke a sense of convivial whimsy.  

PIPELINE_touchpoints

FACE_house: modeling, lighting, material authoring, rendering, compositing, color grading
FACE_tank: modeling, lighting, material authoring, rendering, compositing, color grading
FACE_clock: modeling, lighting, material authoring, rendering, compositing, color grading
FACE_phone: modeling, lighting, material authoring, rendering, compositing, color grading
DAISY_cutter: modeling, lighting, material authoring, rendering, compositing, color grading
SERVE_set spike: modeling, lighting, material authoring, rendering, compositing, color grading
HIERARCH’s_tome of mastication: modeling, sculpting, lighting, material authoring, color grading


TOOLS_used

FACE_house: cinema 4d, redshift render, after effects
FACE_tank: cinema 4d, substance painter, redshift render, after effects
FACE_clock: cinema 4d, substance painter, redshift render, after effects 
FACE_phone: cinema 4d, redshift render, after effects
DAISY_cutter: cinema 4d, substance painter, redshift render, after effects
SERVE_set spike: cinema 4d, redshift render, after effects
HIERARCH’s_tome of mastication: nomad sculpt, cinema 4d, redshift render, photoshop