CREATURES & CHARACTERS & CREATURES & CHARACTERS &


BUGS!

PROJECT_goals

Deepening my understanding of VR sculpting and working procedurally with Redshift Render, while also challenging myself to create bugs 🐛 with vibrantly winsome attributes. 

PIPELINE_touchpoints

MINDFUL_mantis: (VR) sculpting, modeling, lighting, material authoring, rendering, color grading
CURIOUS_centipede: (VR) sculpting, modeling, lighting, material authoring, rendering, color grading
TROPICANA_moon moth: (VR) sculpting, modeling, grooming, lighting, material authoring, rendering, color grading
MORNINGSTAR_beetle: (VR) sculpting, modeling, lighting, material authoring, rendering, color grading
SVELTE_spider: (VR) sculpting, modeling, lighting, material authoring, rendering, color grading
STUDDED_scorpion: (VR) sculpting, modeling, lighting, material authoring, rendering, color grading

TOOLS_used

MINDFUL_mantis: adobe medium, cinema 4d, redshift render, photoshop
CURIOUS_centipede: adobe medium, cinema 4d, redshift render, photoshop TROPICANA_moon moth: adobe medium, cinema 4d, ornatrix, redshift render, photoshop
MORNINGSTAR_beetle: adobe medium, cinema 4d, redshift render, photoshop
SVELTE_spider: adobe medium, cinema 4d, ornatrix, redshift render, photoshop
STUDDED_scorpion: adobe medium, cinema 4d, redshift render, photoshop


ASSORTED_reprobates

PROJECT_goals

Honing my character design skills (and workflow) by way of exploring my enthusiasm for devils, goblins, ogres, 👹  and other chimeric creatures.

PIPELINE_touchpoints

MAGICIAN’s_assistant: sculpting, modeling, lighting, material authoring, rendering, color grading
HEIROPHANT’s_attendant: (VR) sculpting, modeling, lighting, material authoring, rendering, compositing, color grading
GOBLIN_merchant: (VR) sculpting, modeling, lighting, material authoring, rendering, compositing, color grading
WONALD_do your best: sculpting, modeling, lighting, material authoring, rendering, compositing, color grading
QUARRELSOME_duo:
sculpting, modeling, lighting, material authoring, rendering, compositing, color grading

TOOLS_used

MAGICIAN’s_assistant: nomad sculpt, cinema 4d, substance painter, redshift render, after effects, photoshop
HEIROPHANT’s_attendant: adobe medium, cinema 4d, mixamo, marvelous designer, substance painter, redshift render, after effects, photoshop
GOBLIN_merchant: adobe medium, cinema 4d, substance painter, redshift render, photoshop
WONALD_do your best: zbrush, cinema 4d, substance painter, redshift render, after effects, photoshop
QUARRELSOME_duo:
zbrush, cinema 4d, substance painter, redshift render, after effects, photoshop


FUNCTIONAL_friends

PROJECT_goals

Fusing familiar forms, objects, and expressions 😁 to create captivating characters that evoke a sense of convivial whimsy.  

PIPELINE_touchpoints

FACE_house: modeling, lighting, material authoring, rendering, compositing, color grading
FACE_tank: modeling, lighting, material authoring, rendering, compositing, color grading
FACE_clock: modeling, lighting, material authoring, rendering, compositing, color grading
FACE_phone: modeling, lighting, material authoring, rendering, compositing, color grading
DAISY_cutter: modeling, lighting, material authoring, rendering, compositing, color grading
SERVE_set spike: modeling, lighting, material authoring, rendering, compositing, color grading
HIERARCH’s_tome of mastication: modeling, sculpting, lighting, material authoring, color grading


TOOLS_used

FACE_house: cinema 4d, redshift render, after effects
FACE_tank: cinema 4d, substance painter, redshift render, after effects
FACE_clock: cinema 4d, substance painter, redshift render, after effects 
FACE_phone: cinema 4d, redshift render, after effects
DAISY_cutter: cinema 4d, substance painter, redshift render, after effects
SERVE_set spike: cinema 4d, redshift render, after effects
HIERARCH’s_tome of mastication: nomad sculpt, cinema 4d, redshift render, photoshop


TEXTURAL_friends

PROJECT_goals

Combining gestural forms, unusual shapes, and big eyes 👀 with procedurally created materials that have an emphasis on tactility.   

PIPELINE_touchpoints

PUBESCENT_beholder: (VR) sculpting, modeling, lighting, material authoring, rendering, color grading
HESITANT_hermit: (VR) sculpting, modeling, lighting, material authoring, rendering, color grading
SHY_egg: (VR) sculpting, modeling, lighting, material authoring, rendering, compositing, color grading
GRIMACED: modeling, lighting, material authoring, rendering, compositing, color grading
FROWNING_urchins: (VR) sculpting, modeling, lighting, material authoring, rendering, compositing, color grading
BALANCING_act: modeling, lighting, material authoring, rendering, compositing, color grading
FLORAL_friend: modeling, lighting, material authoring, rendering, compositing, color grading
SMILING_friend: (VR) sculpting, modeling, lighting, material authoring, rendering, compositing, color grading

TOOLS_used

PUBESCENT_beholder: adobe medium, cinema 4d, redshift render, photoshop
HESITANT_hermit: adobe medium, cinema 4d, redshift render, photoshop
SHY_egg:  adobe medium, cinema 4d, redshift render, photoshop
GRIMACED: cinema 4d, redshift render, photoshop
FROWNING_urchins: adobe medium, cinema 4d, redshift render, photoshop
BALANCING_act: cinema 4d, redshift render, photoshop
FLORAL_friend: cinema 4d, redshift render, photoshop
SMILING_friend: adobe medium, cinema 4d, redshift render, photoshop


SERVITOR

PROJECT_goals

Blending robotic 🤖, organic, and medieval motifs as an exercise in visualizing what our eventual artificially intelligent overlords may look like. 

PIPELINE_touchpoints

SERVITOR: modeling, sculpting, lighting, material authoring, rendering, color grading

TOOLS_used

SERVITOR: cinema 4d, substance painter, octane render, photoshop